Social interaction

A social interaction is the communication between the player and another character.

Chat
Chat is a generic interaction, available to most interactable characters. Chatting once a day to each character can increase the relationship by 1.

The player can chat with some strangers without relationship gain.

Gift
Gift is a generic interaction, available to befriendable characters. Characters can be given one gift per day, and the player's relationship points will increase or decrease depending on the character's gift preferences.

Spar
Spar is a generic interaction, available to some befriendable characters. Characters who can be sparred with include: Arvio, Elsie, Justice, Pen, Unsuur, and Yan.

Winning the sparring match will result in gaining relationship points and a small number of Gols, and losing the match will lose relationship points. The exception is losing a match with Pen, which does not cause a loss of relationship points.

The number of points and Gols gained when the player wins seems to correlate with the amount of damage dealt to the player. Winning the match with no damage taken earns the player 5 relationship points and 5 Gols.

Research
Research is a special social interaction available only with Qi.

When the player first discovers a Data Disc, a mission will prompt them to take the disc to Qi. Qi will offer to analyze the discs. The player can then unlock Assembly Station blueprints by giving a number of discs to Qi. Research can be sped up by providing Qi additional discs.

Exit
Exit is a generic interaction. By choosing the exit interaction, the player simply leaves the social interface with the interactable character.

This interaction is only available if the character has other interactions other than chat.